Traits Skills Passions

This is intended as an overview of the various traits, skills and passions. Most may be self explanatory but this is to help with any potential confusion for what they represent and possible certain uses for them in the game.


Traits are a set of virtues and vices that a knight may succumb too. Intended to drive the knight.

An example. Lancelot was a Chaste man. He was completely dumbfounded to learn that he had slept with someone else other than Gwenevere and took this as a personal stain against his honor even though the other had bewitched themselves to appear as Gwenevere to him. Though Chaste, we all know how immediately attracted he was to Gwenevere and though he knew it was wrong to pursue her as a love interest, he succumbing to his Lust despite being a Chaste Man.

These might not always allow for the choices we might wish one to make, it creates interest in what drives a knight. Think of other games, failed dice rolls often lead to better stories.

  • Chaste vs. Lustful: Chaste knights refrain from sex outside of marriage; Lustful knights chase whoever catches their fancy. Alternately, lustful is sensual and monogamous.
  • Energetic vs. Lazy: Energetic knights are always doing something useful; Lazy knights let the peasantry do the work while they enjoy themselves.
  • Forgiving vs. Vengeful: Forgiving knights do not hold grudges or conduct feuds; Vengeful knights forget nothing and ensure every slight is repaid seven-fold.
  • Generous vs. Selfish: Generous knights keep only what they need to maintain their station and reward their followers well; Selfish knights are stingy and accumulate wealth all for themselves beyond their station.
  • Honest vs. Deceitful: Honest knights are truthful and never lie under oath. Deceitful knights use words as weapons to snare others with tricks.
  • Just vs. Arbitrary: Just knights adhere to the law. Arbitrary knights do whatever they like.
  • Merciful vs. Cruel: Merciful knights accept surrenders and treat prisoners well. Cruel knights find it better to kill those who surrender so they can't cause you future trouble, or else to break their will through torture.
  • Modest vs. Proud: Modest knights play down their glory and do not ask for praise; Proud knights sing their own praises and expect the accolades of others.
  • Pious vs. Worldly: Pious knights are usually Christian, looking to the spiritual world for guidance; Worldly knights concern themselves with the affairs of this world. Pious is one's spirituality or connection with the 'other' world ( for details.), even if non-christian knights would understand something else as being pious or devout than Christian Knights.
  • Prudent vs. Reckless: Prudent knights look before they leap and think things through before acting. Reckless knights believe in deeds, not words and trust in their instincts and skills to preserve them.
  • Temperate vs. Indulgent: Temperate knights restrain their appetites and eat wisely and drink little. Indulgent knights party the night away and eat and drink until they are fuller than full.
  • Trusting vs. Suspicious: Trusting knights assume the best of everyone until proven otherwise; Suspicious knights fear the worst of everyone until proven otherwise.
  • Valorous vs. Cowardly: Valorous knights do not shrink from honest, fair battle. Extremely valorous knights do not shrink from possibly suicidal battle. Cowardly knights seize any chance to avoid combat. A vast number of famous knights embody this trait.


The skills do not necessarily represent every skill one could have during this time period, these are ones most directly associated with knights and the courts of Britain at this time and the ones the you will most likely use as an player in the game.


This skill measures the character’s attentiveness to their immediate surroundings, using both their five physical senses and the mysterious “sixth sense.”


This skill allows a character to handle watercraft, whether a rowboat, a skiff, a coracle, or a Saxon longship.


A skill in the proper game, this is a professional choice in our game. Any character that would like to be a Chirurgeon should take the profession skill and indicate in a +note that this is their profession.


This is used to create an original composition for voice or instruments.


Courtesy is knowledge of court, courts and the ways of the nobel class. This includes manners in court, forms of address and following proper protocol while in court.


This skill measures the character’s ability to move gracefully to music, as well as his knowledge of the many styles of formal dancing done at court.

Faerie Lore

Faerie Lore quantifi es how much a knight knows about the mysterious ways of Faerie and the invisible world of the Other Side.


The Falconry skill is used whenever knights and ladies take birds into the fields to hunt.


A skil in the game, this may be taken as a craft. A person with a fashion skill may make a roll to help someone. If a servant helps a knight/lord before a feast, they may gain a bonus to their appearance while in court or at a festivity.

First Aid

This is for immediate assistance on the battle field, such as stopping bleeding, keeping someone conscious.


Flirting is a courtly skill that can be mastered to convey sensuality and sexuality. It includes use of specify c words, tones of voice, expressions, movements, gestures, and attitudes.

Folk Lore

Folk Lore includes information on many subjects, from such ordinary things as the lore of pigs or local landmarks, all the way to the household herbal cures passed from old women to their female descendants.


The Gaming skill allows the user to perform certain types of medieval play effectively and with aplomb, whether in competition or for entertainment. This does not include competition.


The identification of coat of arms on shields and surcoats when displayed appropriately.


The Hunting skill includes the entire variety of tasks performed during the noble sport of the chase, excluding weapon skills.

Industry (Craft/Profession)

A singular skill in the game. This is represented in our game by craft and profession. It should be noted that glory can be gained for non-knights by the creation of an item (when a critical success is made) and when the item is given to someone publicly and of importance. Be it a sewn dress, tapestry, a well crafted piece of furniture (the round table, given by King Leodegrance to King Arthur, etc.), there is glory to the craftsman.

Craft: The creation of something new. (Tapestry, Furniture, Building, Shipwright)

Profession: Applied body of knowledge to a task. (Chirurgery, Sailor, Agriculture, Scribe)


This skill allows one to know what is going on at court. Everyone has access to gossip, but hard work and clever conversations help to pry out the real facts.


The art of speaking fl uently, with poetic grace and charismatic delivery, is useful in any situation that requires a character to speak, but especially in public.

Play (Instrument)

This represents the skill to play one instrument, this was considered a courtly skill and most individuals had some skill with at least one instrument. In the table top game, this skill is specific for each individual type of instrument; characters with this skill should choose an instrument from the Musical Instruments sidebar. Our characters only know one instrument, they may set it with a +note. Not monitoring this, unless someone is saying they can play multiple instruments, a knight with enough time to learn two instruments may be penalized in some of there knightly combat skills for taking time away from training.

A professional musician may know several instruments, please take profession and put in a note that your profession is related to music.


Currently this is the Latin language, you can read and write this language. If there comes a need to learn to read and write other languages, we'll cross that bridge when we get to it.


Not everyone is adept at putting names to faces — or, in Pendragon, faces to coats of arms. When people mingle at court, there may be hundreds of nobles and knights, along with thousands of servants and commoners. In such a crowd, you might see someone or perhaps even be introduced, yet forget him almost immediately as one among many.


This represent knowledge of the religion you were raised as. For members of the clergy that want to know their religion and others, use your craft and profession skills to add more knowledge of these. Explain this in your +notes.


This is one step beyond flirting, it include the proper amor. The right way to go about courting. Winning trust of not only the amor, but their family and the like.


Simply vocal music.


This ability to plan, administer, and oversee the keeping of a farm or similar holding is not normally required for knights.


Swimming is used to move successfully through water.


This skill is used to understand the correct procedures, customs, and behavior at that spectacle of chivalrous entertainment known as the tournament.

In our game, we've added non-knightly contests for others to partake in. They too have their own protocol and customs to observe while competing.

The majority of glory to gain in a tournament still resides in the knightly events.


  • Hate(Group/Religion/Country) : A deeply ingrained intolerance towards the specified Group, making amiable conversation or negotiations with them difficult, but may aid in opposing them (usually violently)
  • Love(Family) : The love of the knight's family: To protect them from harm, slander, etc.
  • Loyalty(Lord) : The loyality of the knight towards his or her liege. The basis of Feudalism.
  • Loyalty(Vassals) : The flipside of Loyality Lord, usually only possessed by knights who have vassals.
  • Love(God/Religion) : For extra zelots, their Love for their main deity or Religion. Clergy are required to have it (tho do not need to have it very high)
  • Suspicion(Group/Country) : Lesser form of Hate(), negotiations with said Group are going to be troublesome.
  • Fear(Creature or Event) : Often obtained after a traumatic experience with the creature or event. Fear(Drowning) or Fear(Manticore) are examples.
  • Amor(Person) : The chaste adoration of a person, courtly love. Often kept hidden and secret (especially if the Person is already married to someone else), sometimes semi-open, as in the case of Lancelot's and Guinevere's displays of favor.
  • Love(Amor) : If the Amor is cosumated and no longer chaste, this trait replaces the Amor-trait.
  • Love(Spouse) : Considered somewhat of a rarity, as marriage is not for love, but for heirs, nonetheless marriages out of love have happened, and sometimes Husband and Wife of an arranged marriage learn to appreciate each other beyond expectations.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License