(514-05-21) Further Falt Fighting For Fun
Summary: Collated efforts for the combative Falts active at the wedding tourney
Date: 514-05-21
Related: None
custennin myfanwy 


Melee: First charge & round 2

Neither plays an active role

There are certainly both good and bad things about being among the very newest knights in the land. Though they have found themselves in different teams - Custennin having been assigned to Count Ioan of Lonazep by Earl Robert himself, while Myfanwy wound up attached to Duke Pellivere of Clarence's depleted forces - their initial experiences of the battle are very similar. Not only is neither part of the clash of the rival armies' vanguards, each is sited right at the back of their own formation's lines.

The result is that each has an opportunity to appreciate the astonishing din of mass combat, the intense aroma of so many horses driven to activity and excitement in close proximity, and the exceptionally limited views one has when there's a small army between you and the enemy.

Consequently, by the time that either of them actually finds their way into sword-reach of an opponent, the battle has already started to take shape. Little of that form can be perceived by the newly-wed warriors, but it's clear to Custennin that Count Ioan's troops are pushing forward with enthusiasm - while to Myfanwy, it's all too evident that the men of Clarence are in disorder…

Melee: Round 3

Custennin with Count Ioan's team; Myfanwy with Clarence. Custennin encounters a young knight; Myfanwy takes on a Notable. Custennin's team have a minor advantage; Myfanwy's a penalty.

Custennin

Failed.
You check your sword at 15, you rolled 19.

Myfanwy rolls 1d20 and gets (18) for a total of: (18)

Failed.
You check your sword at 15, you rolled 19.

Myfanwy rolls 1d20 and gets (18) for a total of: (18)

Failed.
You check your sword at 15, you rolled 16.

Myfanwy rolls 1d20 and gets (12) for a total of: (12)

Custennin rolls 6d6 and gets (1 5 3 3 3 1) for a total of: (16)

Myfanwy rolls 1d20 and gets (17) for a total of: (17)

Two misses from each side, before a blow lands (thanks to the bonus enjoyed by Count Ioan's team this round) - and Custennin knocks his foe from the saddle.

When the swirl of battle abruptly opened up and Custennin found himself confronted with an actual mounted foeman, it quite frankly came as something of a surprise. Fortunately, the giant Falt seemed to present just as much of a shock to his comparably-young opponent. The resulting display of skill is not one to catch the eye of the heralds, with the duo ineffectually attempting over-elaborate maneuvers for some time.

The stalemate is only broken when one of Custennin's allies brings down his own opponent, the resulting crash and flurry of movement providing a distraction - one exploited by Custennin to connect with a blow that would not otherwise have landed. Reeling from the heavy hit, the young man struggles to stay in his saddle… but after a moment slips from it.

Letting slip a laugh of happy surprise, Custennin moves on in search of another opponent.

Myfanwy

Custennin rolls 1d20 and gets (3) for a total of: (3)

Myfanwy rolls 1d20 and gets (2) for a total of: (2)

Custennin rolls 5d6 and gets (5 4 2 2 2) for a total of: (15)

Myfanwy rolls 1d20 and gets (5) for a total of: (5)

Custennin rolls 1d20 and gets (17) for a total of: (17)

Myfanwy rolls 1d20 and gets (9) for a total of: (9)

Custennin rolls 5d6 and gets (4 1 5 6 4) for a total of: (20)

Myfanwy rolls 1d20 and gets (14) for a total of: (14)

Myfanwy spurs her horse forward into the fray. There does not seem to be any tactics involved with her 'team'…or even much teamwork. She clashes with a knight of some fame, and certainly some skill, holding her own at first when their swords clang together. But her opponent has been doing this for quite some more years than she.

Myfanwy manages to stay saddled after the first hard blow but the second knocks her from her steed and onto the churned up ground. A growl as she pushes herself up from the mud. Her opponent riding off to find a more suitable opponent.

Melee: Round 4

Count Ioan's team (including Custennin) are on a -5; Myfanwy's team are on a +2. Should they succeed in acquiring mounts, each will face an average knight.

Success
Myfanwy checked her Horsemanship of 10, she rolled 1.

Success
Myfanwy checked her Battle of 10, she rolled 7.

Myfanwy's dark eyes sweep the chaos and she manages to find a mount, lifting herself up onto the strange beast before kicking forward into the fray once more.

Myfanwy rolls 1d20 and gets (5) for a total of: (5)

Custennin rolls 1d20 and gets (10) for a total of: (10)
Custennin rolls 5d6 and gets (3 1 5 1 1) for a total of: (11)

Myfanwy's new opponent seems as nervous as her and though he gets past her defence the blow is more like a tickle. At least it gives her a chance to settle on her new steed.

Myfanwy rolls 1d20 and gets (11) for a total of: (11)

Custennin rolls 1d20 and gets (5) for a total of: (5)

Myfanwy rolls 4d6 and gets (6 4 6 2) for a total of: (18)

Custennin rolls 1d20 and gets (13) for a total of: (13)

Custennin rolls 1d20 and gets (18) for a total of: (18)

Myfanwy rolls 1d20 and gets (1) for a total of: (1)

Custennin rolls 5d6 and gets (6 2 4 1 2) for a total of: (15)

Myfanwy rolls 1d20 and gets (19) for a total of: (19)

Appearances can be deceptive. Perhaps he was only luring her on but even though Myfanwy does manage a blow that rocks her opponent in the saddle it is the strange knight that suddenly shows the true skill. A flick of the wrist that sends his blade crashing into her ribs and the rider crashing to the earth once more. Someone will be spending a while scraping the mud from her armour.

// //

Custennin

Success
You check your sword at 15, you rolled 11.

Actually a failure, due to the penalty.

Myfanwy rolls 1d20 and gets (18) for a total of: (18)

Myfanwy rolls 5d6 and gets (4 4 5 3 2) for a total of: (18)

Success
You check your horsemanship at 10, you rolled 2.

Failed.
You check your sword at 15, you rolled 19.

Myfanwy rolls 1d20 and gets (3) for a total of: (3)

Myfanwy rolls 5d6 and gets (3 1 4 1 6) for a total of: (15)

Not a hard enough hit to force a knockback check for Custennin.

Critical Success!
You check your sword at 15, you rolled 15.

Another failure, due to penalties.

Myfanwy rolls 1d20 and gets (16) for a total of: (16)

Myfanwy rolls 5d6 and gets (3 6 3 5 1) for a total of: (18)

Failed.
You check your horsemanship at 10, you rolled 11.

Caught up in the midst of things as he now is, Custennin has precious little notion of what is happening in the broader battle. Still, it's all too clear that Count Ioan's forces are now getting by far the worst of it, with their ranks in disarray and the enemy pressing in amidst the wheeling horses and reeling men.

Abruptly, Custennin finds himself confronted by a more experienced knight, both man and horse clad in more finery than the Falt can afford, sword and steed being employed with evident skill. Custennin succumbs to a feint, and within moments his opponent has placed himself on the Falt's unshielded side, forcing him to twist in his saddle and attempt unwieldy back-handed strikes while his foe rains down blow after blow upon him. His sheer size helps somewhat, allowing him to weather some of the ringing, clanging assault with a degree of steadiness, but he is soon being gradually forced from his saddle - eventually slipping from it in a slow-motion fall when his unsettled horse jinks awkwardly to one side, and his balance slips just far enough that he cannot recover it.

Leaving the immense figure sprawled in the churned mud, his black-and-white surcoat now torn and dirty, the victor wheels away in search of more challenging prey.

Melee: Final Round (5)

Both need to remount: each chooses to remain with their teams. Custennin, with Count Ioan's team, enjoys a 'surge for victory' after Earl Robert charges their foes in the flank, granting a +10 bonus (for an effective Sword skill of 25). Myfanwy, with Clarence, is at least no longer on penalties. Her destined foe will be of average quality; her husband is set to encounter a notable opponent.

Success
You check your horsemanship at 10, you rolled 1.

Success
You check your sword at 15, you rolled 10.

Success
Glaw makes a check for Notable Knight Sword vs. Custennin at 21, he rolled 9.

Custennin rolls 6d6 and gets (6 3 4 3 5 1) for a total of: (22)

Success
Glaw makes a check for Notable Horsemanship at 16, he rolled 9.

Success
You check your sword at 15, you rolled 6.

Success
Glaw makes a check for Notable Knight Sword vs. Custennin at 21, he rolled 9.

Custennin scores a hit, due to bonuses for his team boosting his roll to an effective 11.

Custennin rolls 6d6 and gets (1 1 6 4 3 6) for a total of: (21)

Critical Success!
Glaw makes a check for Notable Horsemanship at 16, he rolled 16.

Failed.
You check your sword at 15, you rolled 19.

Actually a critical, thanks to the bonuses.

Success
Glaw makes a check for Notable Knight Sword vs. Custennin at 21, he rolled 4.

Custennin rolls 12d6 and gets (3 4 4 3 5 5 5 3 3 2 4 1) for a total of: (42)

It's sheer blind luck rather than any particular display of skill that results in Custennin acquiring a remount before the heralds spot him and remove him from the fray. Standing up, turning around, and trying to wrestle his helmet back into its proper alignment he finds himself face-to-snout with a riderless steed that has evidently just managed to right itself after a fall of its own. Grabbing its reins before it can effect an escape, he reclaims his sword from the ground, then hauls himself into its saddle. The stirrups aren't remotely at the right height for the huge man, but it's not as if he plans any fancy equestrianism.

Instead, he pitches into the fray once more as his liege's charge into the flank of his opponents' formation abruptly results in a dramatic shift of fortunes for Count Ioan's team. It's their turn to have their ranks disintegrate and to find themselves under assault from unexpected directions.

Custennin - tattered, muddy, on the wrong horse, and with his feet not even in the stirrups - comes up against someone rich and prominent enough to have clad both himself and his horse in finery, and it's quickly evident that in a fair fight the Falt would most likely suffer another loss. In the present moment, however, he has the weight of his allies to push him on and to help to restrict the motions of his opponent. Moves that would never normally land now connect solidly, as Custennin's foe has nowhere to move his horse into to evade them.

Even so, there is noteworthy skill on display, not least in the supple brilliance employed to roll with the second of Custennin's hammer-blows to connect. The third strike that lands, however, was very deliberately angled upwards, a great scything arc that - though it is taken on the shield - literally lifts the Falt's noteworthy foe clean out of his saddle before depositing him unceremoniously as a clattering heap on the ground.

Myfanwy

Critical Success!
Myfanwy checked her Horsemanship of 10, she rolled 10.

<OOC> Myfanwy laughs and found an elephant!

Success
Myfanwy checked her Battle of 10, she rolled 1.

Myfanwy lifts her helm to wipe the sweat from her eyes and once more survey the tourney from an unadvisable place. Another mount, this time a fine war beast, is spotted and appropriated - her third mount today. She clambers up and starts to trot back to her 'team'. A group that are being severely pounded and in the grips of an ancient hatred towards another noble. A quick glance shows other knights leaving her group to go fight with other teams, like Earl Robert's, who look more likely to win. She gasps to see such dishonour.

Critical Fail!
Myfanwy checked her honor of 15, she rolled 20.

Critical Fail!
Myfanwy checked her Sword of 15, she rolled 20.

Custennin rolls 1d20 and gets (11) for a total of: (11)
Custennin rolls 5d6 and gets (5 2 3 5 1) for a total of: (16)

Failed.
Myfanwy checked her Horsemanship of 10, she rolled 12.

The dark haired pagan rises in her saddle and levels her sword against the 'cowards'. "Have you no honour!" she yells across the battlefield filled with louder noises than her voice. "You serve Clarence this day! You are knights and you do not run away when things are not as easy as you hoped. A knight perseveres against all odds and stays true to their liege no matter the odds!" She shivers with her fury. "You know nothing of being a knight! You are worse than the dried drippings on a sheep's backsi…"

Unfortunately she is unable to finish her appraisal, or start mentioning stories about their mothers, due to the arrival of a knight who takes advantage of her ranting and thumps her soundly with his weapon. Sound enough for her to both drop her sword and end up back in the mud. She lays there, staring up at the sky and hurting all over. "This is the reward of being a good knight" she sighs. "I think…I think I might rest here a moment…"

Myfanwy is helped off the field before anything worse can befall her.

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