(514-05-18) Catryn, Brynmor and Landon Joust
Summary: The log in which Catryn is Unhorsed. But not Brynmor! Well, OK. Brynmor too. Landon jousts too
Date: 514-05-18
Related: Wedding Tournament
catryn brynmor landon signe 


Catryn is quietly watching from the sidelines, the show put on by the knights both young and old and all in between held her interest. She wasn't a tournament knight, but she was there to watch and learn skills. With one getting wounded and so soon before the melee and other events, even the challenges, there's a dubious look on her features, very doubtful.

Later

With her turn called, her name given, Catryn takes the end of the list, lifting her head after speaking with her squire. She wasn't used to this joust thing, but events leading up to the tourney had her spontaneously put her name down for it. A gold sash is tied in a prominent place on her armor, likely around her arm as she looks towards the other end and her older opponent. Much more experienced opponent. A moment of regret for signing is all she has before she offers a salute with her lance and tucks it against her and nudges her horse along..

The Burcombe knight's opponent is an old man. He has likely seen many different battles in his hey day, his chainmail slightly worn and his shield somewhat chipped at the edges. His horse, however, seems young, likely an early replacement. Waiting for the signal of the marshal, he lifts his lance, getting ready for the tilt to be announced. Once it is, the horse charges forward, the lance projected to hit Catryn's shoulder.

Failed.
You check your lance at 10, you rolled 19.
Critical Fail!
Acwel makes a check for Old Man's Lance at 18, he rolled 20.

A shattered lance doesn't feel too good when a lance isn't supposed to shatter. Good thing it never touched Catryn. Surprised though, she doesn't manage to make any contact of her own either! The lance glances over him without making contact either. Turning at the end, she wears a bemused look beneath her armor and she lifts a hand to touch the gold sash before saluting again so she can once more tuck the lance against herself and ride off towards the old man, aiming her lance at his shoulder.

Success
You check your lance at 10, you rolled 8.
Success
Acwel makes a check for Old Man's Lance at 18, he rolled 14.
Acwel rolls 6d6 and gets (4 1 1 6 4 2) for a total of: (18)
Success
You check your horsemanship at 15, you rolled 5.

This is the second pass and the knight opposite Catryn succeeds at a strike to her shoulder! Certainly it would be enough to throw someone off-balance, but apparently the Burcombe is more than capable of staying ahorse.

Oomph.. Catryn takes a hit to her shoulder and manages to remain in the saddle somehow after striking but not managing to take down her opponent. Once more, at the end, she takes a look at her squire and offers a nod to her. And also, she touches the sash before tucking her lance against her. "Heyah!" she exclaims to her horse, leaning down slightly in her saddle. (Or however that's spelled.)

Success
You check your lance at 10, you rolled 9.
Success
Acwel makes a check for Old Knight's Lance at 18, he rolled 12.

The third list and the old knight's horse gallops furiously down the lists, Catryn's opponent ready to tilt against her. The lance is once again lifted as he aims in hopes to hit the woman in the midriff.

Acwel rolls 6d6 and gets (1 4 4 2 4 3) for a total of: (18)
Failed.
You check your horsemanship at 15, you rolled 16.

And hit her midriff he does, Catryn doesn't stand a chance against the older knight and when the lance strikes her, she is knocked backwards off her horse to land winded on the packed earth. Her squire is there immediately, collecting her horse and Catryn doesn't remain down long. Sitting up, she has a hand to her midriff cause of the air knocked out of her, but she manages a weak wave towards the stand to let them know she was alive and well. Rising, she salutes the victor, the older man before reaching out to her horse and using it to lean against to get off the list for the next competitors.

Brynmor de Steeple Langford completely missed the whole wedding and the goodies that followed. He even shows up here late now, having reluctantly signed up for the joust, among other events, if only for family pride. Or so his family threatened him about. So as he just watched his cousin get unhorsed by an old geezer in chainmaile, the charming and handsome knight has no choice but feel disheartened by the whole thing. But, guess what. His name is called and thus, in his his grouchiness, does he push down his helmet upon his head, moving his energetic horse forward with his lance in hand. "Something tells me that I'd probably rather go head to head against an axe wielding Saxon…" On foot even!

Who the hell opened the doors and stables to the elderly knight retirement home? Another veteran knight appears to be Brynmor's challenger, carrying an exotically colored shield and an equally exotically colored lance. His horse trots towards the lists as the competitor waits for the marshal to give the get go for the event. Once it is, he starts with a charge, hoping to strike his foe dead-on.

Critical Fail!
Brynmor checks his lance at 13, he rolled 20.
Success
Acwel makes a check for Old Knight's Old Lance at 18, he rolled 11.
Acwel rolls 6d6 and gets (2 2 5 3 2 1) for a total of: (15)
Failed.
Brynmo checks his horsemanship at 15, he rolled 19.

There is something about these elderly knights that can make even the boldest and brazen of young knights quake in their boots. However, no one ever said that Brynmor was a bold or brazen knight. Valorous, sure, but he's also cautious and maybe just a bit intimidated by this older knight's wisdom! Then there is the exotic shield of DOOM. Brynmor's lance doesn't want any of that. Nope. So before his lance even makes contact with the lurid shield, it begins to splinter and just like that, the Steeple Langford drops hold of his lance. "Ow, damnit!" He's not even sure what happened there, but before he realizes it, the old knight's just as gaudy lance makes rams against his midsection, forcing him off his prancing pony. FWOOMP. "I…" He starts, his eyes already closing. "I think I'll stay down here for a while."

The Bear of Baverstock, as some ruefully note him to be, sits astride a charger, the big old animal called Brute. A squire was aiding him secure his feet in the stirrups as he nodded toward the boy, securing reins in his hand as he leaned down to take up his helm. He took in a deep breath as he regarded his challenge from across the stretch of dirt. Sliding the helm on, Landon made a final check as he readied for the charge, hand drawing down to clutch the lance lofted up toward him by the aid of the squires. Large shoulders hunch forward as he shrugs his shoulder in place and then waits for the cue…

Critical Fail!
Landon checked his Lance of 15, he rolled 20.
Success
Kamron makes a check for Average Knight's Lance at 15, he rolled 2.
Kamron rolls 6d6 and gets (5 1 5 3 2 1) for a total of: (17)
<OOC> Kamron says, "Is that equal or higher than your SIZ?"
<OOC> Landon says, "size is 16"
<OOC> Kamron says, "Then a Horsemanship check"
Success
Landon checked his Horsemanship of 15, he rolled 11.

Sir Ambrose de Gilroy sits astride his horse at the other end of the lists, a practiced and trained knight. He lifts up his horse in a salute, and then when the trumpets call, Sir Ambrose puts spurs to his horse and charges. He ducks in low behind his shield, taking the glancing blow from Landon's lance and planting his own neatly. Reaching the end of the lists, he turns about, and raises up the splintered end of his own lance in salute to the man for staying in his saddle. He trades lances with his squire, taking on a new one, and prepares for another charge.

The big old sorrel dappled charger affectionately called Brute charges ahead at the Baverstock's command, large clodding hooves pounding against the tournament grounds. Landon, not such a seasoned tourney knight, tries to replicate the tuck but doesn't find it in time (he's a bigger target also) and manages only to get a glancing blow exchanged while he takes the other's full force. The only reason Landon stays on is due in part of the long stretch of his legs, probably! Long legs! Thighs and calves squeeze to hold onto as his body bows back from the blow, but he somehow recovers. His lance is somewhere on the ground - he dropped it? It shattered though but scored no points in the process. Someone will run out and grab it as he repositions on the other end of the arena. It'll take time to turn his horse around to face another charge, hesitating to take another lance. All for glory right? He lifts the lance to salute Sir Ambrose for his good hit and will press a second charge…

Success
Landon checked his Lance of 15, he rolled 14.
Failed.
Kamron makes a check for Average Knight's Lance at 15, he rolled 16.
Landon rolls 6d6 and gets (6 5 2 1 5 5) for a total of: (24)
<OOC> Kamron says, "SIZ 14. So he's not auto-knocked-off. But he needs a Horsemanship check."
Success
Kamron makes a check for Average Knight's Horsemanship at 15, he rolled 3.
<OOC> Kamron says, "24 damage, halved for blunted lances, is 12. No shield because he failed his attack, but his 12 points of reinforced mail soaks it all."

Sir Ambrose takes another charge, his lance glancing off Landon's shield and the knight rocking in the saddle. He manages to keep his seat, hefting the lance to make sure that it's not splintered, then lifts up his lance again in another salute. Time for the third charge, and Sir Ambrose puts spur to horse again and sends his charger rushing down the lists toward the larger knight once more.

Landon put what he could into the passing lances this time, sitting forward as he punched the lance ahead of himself. With his shield properly raised this time, he deflects the glancing blow to score himself a point. The match was even once again. The Baverstock gives an enthusiastic bellow into his closed helm (a funny sound that will make to those watching), as he spins his charger around, grabs a fresh lance from the attentive squires, and surges forward in a third pass.

Success
Landon checked his Lance of 15, he rolled 10.
Success
Kamron makes a check for Average Knight's Lance at 15, he rolled 8.
Success
Kamron makes a check for Average Knight's Horsemanship at 15, he rolled 13.

The bellow seems to throw Sir Ambrose off more than a little, and his charge is a little late, a little wary. His lance still strikes home on Landon's shield, but the hit in return is a good deal harder, leaving the older (but certainly not old) knight swaying in his saddle. He retains his seat, but when he reaches the end of the lists, he shakes his head, reaching up to tap the haft of his lance against his helm, as if trying to clear his head. It seems that last blow definitely stung.

<OOC> Kamron says, "Oh yes, and on the damage: 27 /2 (blunted) = 13. 13 - 12 Mail - 6 Shield = 0 Damage."

Success
Kamron makes a check for Average Knight's Lance at 15, he rolled 9.
Success
Landon checked his Lance of 15, he rolled 5.
Kamron rolls 6d6 and gets (6 6 6 4 2 6) for a total of: (30)
Success
Landon checked his Horsemanship of 15, he rolled 1.

Baverstock salutes the other knight once again, after the third pass had been successful for the both of them. Twisting the reins in his hand, he turned to meet the next pass. Apparently until one of them was unhorsed they'd keep at each other! Landon was determined not to give in so easily to the more experienced knight, wanting to rise above the challenge. He called for another Lance, checked his shield, swayed back and forth in the saddle to see that the leather girth had not loosened, then spurred the mixed blood draft horse ahead, lance moving to be hung in the cradle… This time however, he gets the brunt of the impact, but manages to stay on. Sir Ambrose can hear him grunt, though there is no clash of man upon the dirt. Breathing heavily in the helm, he waves forward another lance - eagerly.

This time, Sir Ambrose does a good deal better, shrugging off the blow with his shield and landing a much more solid one in return. The fact that the other man is still sitting his saddle draws a grump from inside the man's helmet, and he settles deeper into his saddle, then leans forward to charge once more.

Success
Success
Kamron makes a check for Average Knight's Lance at 15, he rolled 7.
Landon rolls 6d6 and gets (3 3 2 1 6 4) for a total of: (19)
Success
Kamron makes a check for Average Knight's Horsemanship at 15, he rolled 9.

Lances snap. Lances crack. Lances splinter. Lances thud as they strike. Yet neither man's spirit is broken, not yet. Especially the younger knight Baverstock. He shrugs off another hit, chuckling in his helm as he nor his opponent wishes to taste the dirt. It was a good challenge! He bellows again as he spurs on his mount - who seemed slower with every pass down the lists. Would the stamina of man and beast hold out?

This is turning into a somewhat epic match, with Sir Ambrose taking another blow but still remaining in his saddle. They are both going to be mightily bruised come the morrow. He grunts in pain, checking his lance once more, and then couching it for another pass.

Success
Landon checked his Lance of 15, he rolled 4.
Success
Kamron makes a check for Average Knight's Lance at 15, he rolled 7.
Kamron rolls 6d6 and gets (5 5 4 5 1 5) for a total of: (25)
Success
Landon checked his Horsemanship of 15, he rolled 1.

By gods the epic pass after pass. It was the Baverstock's long legs, that's what they'll likely say!! Won't they? He cannot possibly hide his body behind that shield, so by strength of those legs, he stays astride! There is pain and bruises. But there is determination, as Landon once again turns with a new lance set into his arms. Were they running out of lances?! Someone must've run to get more.

Sir Ambrose loses another lance, looking down to his squire who holds up one of the two remaining spears. These things aren't cheap, when it comes right down to it. Still, he takes one of the two, lets out a breath, drops the point, and heels his charger down the lists.

Success
Landon checked his Lance of 15, he rolled 3.
Success
Kamron makes a check for Average Knight's Lance at 15, he rolled 10.
Kamron rolls 6d6 and gets (4 3 5 1 6 3) for a total of: (22)
Success
Landon checked his Horsemanship of 15, he rolled 5.

"I should've asked for lances…" Landon says with a grunt, after he takes a moment to reset some of his gear - shield especially. He nods down at Carl, Bryce's squire, on loan since Landon couldn't find a proper noble lad yet of his own. Grabbing forth the lance, he turns to watch the charge of Sir Ambrose, grinning, "At least he has stamina—" and then his helmet clunks back down and he's spurring ahead. Again!

Ambrose strikes another hit, but it doesn't shatter this time, rolling off the Bear's shield after striking a heavy blow. Good thing too, because he's only got the one in reserve after this one. Still, he rounds to the other side of the lists and breathes out a sigh of frustration. Once more, the trumpets sound, and once more his charger leaps forward to the call.

Success
Landon checked his Lance of 15, he rolled 4.
Success
Kamron makes a check for Average Knight's Lance at 15, he rolled 1.
Landon rolls 6d6 and gets (3 5 3 6 3 3) for a total of: (23)
Failed.
Kamron makes a check for Average Knight's Horsemanship at 15, he rolled 17.

Signe arrives at the tourney field and finds a place from which to watch. Seeing livery which she knows, she watches with interest.

By now the crowd watching were fully attentive to the back and forth battle between Sir Ambrose and Sir Landon, the golden bear of his heraldry upon the shield getting smeared by lance blows, but the man himself, staying upon saddle. He was a bear of Baverstock that's for sure! Finally, losing count of how many passes it took, the Baverstock lad shields the hit coming for him, looks away at the last second, and then drives his lance solidly into the older and more experienced knight. There's a certain noise to this hit that follows and as Landon rides through the hit, he checks over his shoulder. Sure enough, he sees the other man tumbling…

And finally Sir Ambrose de Gilroy takes a hit that he cannot manage, his thighs aching from the effort of staying in the saddle even that long. It is not a precipitous fall, but rather a slow slide. He's overbalanced just a little too much, and he's going, going, going, going… gone. Into the battered dirt at the end of the lists. Sir Ambrose hauls himself slowly up to his feet again as his squire comes rushing over to assist, and he lifts a hand in silent salute to the larger man.

Landon hauls on the reins to pivot his animal back toward the downed knight, ensuring that the other has gotten to his feet by aid of the squires. Nudging his mount forward, he offers down to Sir Ambrose as his helm is lifted, "Drink with me later Sir Gilroy! For I commend our bout and both of us will be in sore need of it." He bobs his head, "It was an honour."

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